So, before I rework my game, I want to get a better grasp on the visual side of things. Now look, I'm one of those "game-play over graphics" people for certain, but sadly, that is not always true with today's market. Browse the appstore for a little and I think it is pretty clearly aesthetically driven. So, what should we aim for when we develop for those platforms? More specifically, how should we do it with construct 2?
Some things to consider are that safari (iphone's browser) does not support point-sampling, I'm not sure if this applies with other exporters but it is crucial to the design.
The window size; I have my game scale to full with a window size of 480,320 the ipod/iphone screen size. But it is displaying a bit more to the right than it should, and we have to consider the larger iphone, and how to scale/ adjust gameplay. Should we have double window size so that it scale's down to the screen in hopes of it looking better? With point-sampling unavailable every sprite must be the exact size you need, and we would be unable to expand it without it becoming blurry.
Style; I think the neat clean format are the most popular, usually with a bright and appealing style. Very casual.
I'm not sure exactly where I was going with this, just looking for experiences and some feedback, and general discussion on the matter.