what I hate: baddly designed savepoint with gameover:
If a savepoint isn't giving you full life (can be justified sometimes), AND that being killed result in a return to title screen, the player can be trapped forever.
Ooo that reminded me of another thing with save points.
Final Dungeon: Save point at the start, get pretty cool items on the way through with no way of leaving final dungeon, no save point again till before the final boss. No New Game + or extra game play after final boss is defeated. Means that save is essentially grats you get to kill the final boss and see the ending as much as you want. But can't do anything else with it now.