I just found out that construct 1 has some features that are not available in construct 2:
Would it be possible to port this behavior to construct 2? Currently this is a commonly requested feature and people have found multiple dirty hack ways to do an implementation. But the implementations are not ideal.
I want to be able to use as a condition IS PLAYER OVERLAPPING SHADOW.
The CANVAS plugin approach simply draws the shadows. You can not use the shadows as a gameplay mechanic (for stealth or health)
There is another dirty hack that is too expensive on the cpu- using the LINE OF SIGHT behavior combined with lots of shadow pixel sprites. <img src="smileys/smiley5.gif" border="0" align="middle" />
It's hard or impossible to do a stealth game without this key feature.
This is a really old request- since the c1 days old:
there are many more threads with no propper solutions
If there is a math wizard on this forum, please make the world better for everyone. Have a look <img src="smileys/smiley4.gif" border="0" align="middle" />