Bullet is a great behavior, but we also could use a homing rocket behavior with these properties:
A target UID it homes on.
A max turning rate (like 5 degrees per second)
an initial launch speed and direction
a Max Speed
a fuel or range limit
a flag for "explode" when out of fuel or target lost
A flag for "explode" when within a certain distance of target
an on colision notification
It looks to me like altering the Turret behavior (because this behavior aquires targets) and blending
it with the pin behavior (since this behavior tracks a target) might be the way to go.
Thanks for your time.