Looks like it has been reported before, way back in March, actually, and I've just been slow about getting to a bugfix release. Has been fixed, thank you.
Thanks, though it's worth noting that I've been using the SPG since the beginning of this. Awesome resource, essentially fundamental for this kind of thing. Now that I think of it, though, I ought to have that linked in the main post.
And so now that I'm sitting down and responding, I can see that it's been more than a year since I first released this, and getting close to a year since any kind of actual update. I apologise, I've been more caught up than I realised with work and uni. I genuinely appreciate the patience, especially as I seem to be still getting bug reports every now and then despite my lack of progress here.
While I still haven't had time to fix some of the more fundamental issues that have been bogging things down, I've made a long-overdue bugfix build, and updated the opening post.
-Set Soft Max Speed now works
-Vector Y is no longer capped to Min Jump Strength if jump button isn't held (will allow springs and bumpers to work)
-Rolling Jump Control Lock now functions if enabled
-Removed Is Double Jump Enabled condition
Feedback is still appreciated. If there's anything clearly broken I'll try to get to it ASAP, though I unfortunately still can't give an ETA on much-needed core improvements (such as tilemaps).