Need help creating a plugin - Crash on load

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  • Okay, so I'm trying to write a variation of the tilemap plugin to enable hexagonal tiles, plus tiles that have a z-height (I just need to add an input field to allow overlap) except that I'm running into a very strange problem: I am unable to to copy paste the plugin to even create a test bed to start with. Construct 2 crashes when I load the addon.

    The steps I went through:

    • Copy tilemap folder in plugins
    • Edit edittime.js to change the name and ID
    • Edit runtime.js to change all three instances of "cr.plugins_.ID" to use the new ID
    • Launch Construct 2, create a new layout
    • Attempt to add Tilemap Copy to the layout.
    • The default tilemap image displays
    • Construct 2 stops responding

    What do I need to do to get a second version of the tilemap plugin working so I can start fiddling with it?

  • One of the issues with C2 is that only official plugs can have their own parts of the gui.

    C3 hopes to solve that.

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  • Is there a way to create a plugin that modifies the way the tilemap object is drawn? I don't want to risk having to maintain a fork of the official plugin.

    I can achieve the results I want by using a separate tilemap for each row of tiles, but I figure this may cause headaches in the long run as I will need a function to translate Y coords to reference separate objects. And if I want to add a Z coord (because the tiles can be stacked) then it gets even trickier.

  • Nope.

    Changing official plugs is frowned on anyway, and not really an option here. It would just be written over on the next update.

    You can change how the tilemap is drawn as another method. The texture would have to be offset, and put pieced together on the map.

    As tiles it would be mathematically useless... pretty much.

    So basically it would be for looks alone.

    Edit:

    What would be useful is a helper plug that does the math and converts normal xy to hex xys.

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