[PLUGIN] TMX importer

  • But 180� is looking the same as 0�. The point is that there is a discrepancy between Tiled and the plugin

  • Yeah it looks like instead of flipping the tiles it flips the positions of the tiles..or something. I've tried changing the hot spot and a few other things but nothing works. It worked perfectly a few builds ago...

    <img src="https://dl.dropboxusercontent.com/u/105711543/derp.png" border="0" />

  • Tokinsom

    Sorry, I could not reproduce this bug, could you give me a simple test tmx file? (include picture file)

    In my test, the tile could be flipped correctly. So I updated the tmx importer plugin.

  • 7Soul

    Sorry, my mistake.

    If the tile was flipped + mirrored, it would be the same as rotate 90 degree. (not 180, my mistake)

    And I could not reproduce this problem too, could you give me a simple tmx file? include picture file so that I could open it in tmx editor.

  • I made this test:

    <img src="http://i.imgur.com/FSF539x.png" border="0" />

    Flipped + Mirrored: looks the same as normal. ONLY mirrored or ONLY flipped works as usual

    90 Degrees: looks like it rotated counter-clockwise

    So, flipped + mirrored is not the same as 90 degrees

    These are the events:

    <img src="http://i.imgur.com/s7IHPqY.png" border="0" />

  • 7Soul

    Tokinsom

    I see. I had updated plugin again, please try it.

    Thank you for pasting the event code.

  • Looks like it's working perfectly now ^^ Good job

  • I actually got it working by setting 2 PVs to TMXImporter.IsMirrored/Flipped then flipping/mirroring them in another event if they weren't. I'll check out the update though :)

  • Add a diagram of execution flow in the first post.

    <img src="http://i1081.photobucket.com/albums/j352/rexrainbow1/TMXImporter_1tick_zps9aa9161c.png" border="0" />

    <img src="http://i1081.photobucket.com/albums/j352/rexrainbow1/TMXImporter_duration_zps87492b00.png" border="0" />

    Hope it could help users.

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  • Hey rex, any plans on supporting polygon objects?

    <object x="288" y="8">

    <polygon points="0,0 8,-8 24,0 16,16 0,16"/>

    </object>

    Then having something like TMXImporter.ObjectPolyX(0) will give you 0, ObjectPolyX(1) will give you 8, etc

  • 7Soul

    Okey, I need some days.

  • No need to hurry :P But thanks ^^

  • Hello guys! I'm starting to learn Construct 2 and I'm trying to reproduce the test_TMXImporter.capx of this plugin but I get stuck in the very beginning. The problem is that I can't obtain the Desert Sprite (as animation) from the tmw_desert_spacing.png of the example. The question: how do you convert that 265x199 png into the 34x34 animation? Are you using a third party software? Thank you.

    Rex Thanks for all your plugins!

  • Hello! Well, I've found the answer to my last question, was pretty easy but it got me stuck for the whole saturday :p

    So, I did the whole proyect I run it but all I get is a white screen (no iso map) any ideas?

    rodlaiz.com/sandra/test_TMXImporter_adv_iso.capx (my reputation doesn't allow me to make links, sorry)

  • The link doesn't seem to be working

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