it seems like the PlugIn is working not correct in my case.
I generate an array from 1 to 60.
So I have 60 levels I want to be in a random order.
I use a counter (it starts from 1) and call the RandomArray.At(Counter-1) entry to access the first number in the list.
After a level is completed I add 1 to the counter and the game takes again RandomArray.At(Counter-1). This is the next random placed number on the list from RandomArray and the next level.
I do generate a logfile and it works besides one problem.
RandomArray seems to skip one number and generates it twice at the end.
So for example from 1 to 5 it generates: 3,5,2,4,4
One is skipped and 4 is twice at the end of the array.
I could not find any reason for this and would like to ask whether someone had similar issues?