[PLUGIN] Magicam for C2(Alpha 6.5 1/8/14)

  • purplemonkey I did, and have an idea of how to go about fixing it. I'm sorry I haven't gotten around to it yet, things have just been really busy. I'll likely have a little extra time in a couple weeks, so I'll try to take a look then.

    80bit I was wondering who that friend request was from. We'll work something out.

  • The lag setting is excellent, but the player character is always a little to the right or left of the centre of screen. Can I have the camera catch up so the player is centered after the initial lag? A sort of, camera acceleration speed or something?

  • Zebbi that would be a cool feature, but it's not possible in the current version, and I'm not actively developing Magicam at the moment, so there's little chance of seeing it any time soon.

  • Zebbi that would be a cool feature, but it's not possible in the current version, and I'm not actively developing Magicam at the moment, so there's little chance of seeing it any time soon.

    Actually, I made a little event list that kinda mimics a smart catch-up effect, I'll post it once I have a moment to isolate the events for an example.

  • Here's an incredibly rough clone of what I'm using, the duplicate events are there for customizing if you want different lags on jumps and falls independently, at the moment all direction changes are the same, and you can change the "0.3 seconds" to adjust how much lag (faster reflexes) is there before the "camera operator" catches up with you. It basically adds a more human feel to the camera, since a real operator wouldn't know when you would change direction, but would be able to track you if you continued at a steady pace: https://www.dropbox.com/s/4f825i1vxzwcs ... .capx?dl=0

  • How do I deactivate the camera on different layouts? It screws up menus with it being on, especially on scaled cameras. How do I destroy a camera and return to using scrollto for menus?

  • Zebbi are you using global cameras? Local cameras will only work inside the layout they're created on, which sounds like what you need.

  • Zebbi are you using global cameras? Local cameras will only work inside the layout they're created on, which sounds like what you need.

    linkman2004 Yea, I'm using a local camera, that's the confusing part. Do I need to disable it somehow? I've tried most of the settings, I can't use scrollx on another layout if I've been to a layout that use magicam before-hand, and it doesn't set the scaling back when I change layouts.

  • linkman2004 These are the settings I use, and when I switch layouts, it's still scaled (zoomed in) and when I use scrollx, it just jumps back, as if magicam is locking the scroll?

  • Zebbi I have some ideas about what's causing this and I'll have a look later today, see if I can get it patched up.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Zebbi I have some ideas about what's causing this and I'll have a look later today, see if I can get it patched up.

    Wow, thanks so much if you can, this has been driving me crazy all day!

  • Zebbi I have some ideas about what's causing this and I'll have a look later today, see if I can get it patched up.

    linkman2004 is it a bug with MagiCam or is there a workaround?

  • Out of interest, what is the performance of Magicam like in compared to scrollto? It seems great to me, but for use on things like mobile how does it technically compare?

  • Zebbi MagiCam is certainly doing more work than scrollto, but it's nothing overly complex, and is almost certainly faster than implementing the same features in events, so I wouldn't expect any performance issues.

  • Zebbi MagiCam is certainly doing more work than scrollto, but it's nothing overly complex, and is almost certainly faster than implementing the same features in events, so I wouldn't expect any performance issues.

    That's excellent, just what I was hoping! One other question was, does Magicam have a way stabilising scrolling, essentially? For instance, if the player object was a bit jerky or shaking due to terrain or some other movement related reason, does/could Magicam have a way of ignoring he tiny motions and just smoothing over the scroll?

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)