I have a random question. Should we be using dt whenever we apply a force? I'm confused if physics is at a fixed timestep. If timestep is 1/30, that means if fps is 60fps, it would update twice per frame(120 physics cycles)? if it is 30fps, it would still update twice per frame(60 physics cycles)?..
hm.. If that's the case, then apply dt to forces is necessary, unless I'm not understanding it correctly.
edit: also, if that's the case, then gravity would change based on fps?