thx for talkin to me captain ...
Did u open the last attached .cap ? And moved the object around on Layout 1 with events/actions ?
Tetris is very easy to make. The rules are very simple. Thats not what stops me.
I dont seem to figure out how to spawn 4 instances (from an object) into a layout,
move, rotate, collission dedect, stop them and destroy them,
without the events affecting the other instances spawned from the same base object
without the events affecting the base object itself
Even Ashley could not do it.
I assume now that it is not possible with the current release.
Would love someone to tell me how to do it ..
or that it is indeed not possible
Greetings, succes with ur own projects.
LOL i documented every gd event/condition, action, "work variable" and plugin
object to acces from
what they do in general
what they do exact
what they target
hoping i would see the whole system,
its a big mess
This history stops here for me.