Whoa. Looks great! Are the large animations avis or sprites?
everything went smoothly here, loving the door transitions, gives a very solid feeling for the place.
I did manage to get out of a room and walk towards the camera though. At the pantry, towards the lower right.
A suggestion: when stepping through text, do it faster but have it take a bit longer on punctuation. That'll give it more rythm, like it was someone reading it.
Also: at first it wasn't clear to me that the weird look on the portrait meant I was near something of interest. Some less game-savvy people might take longer to figure it out. Maybe pop out a hint the first time it happens?