Right, so... I have been messing around for the last 3-4 hours with my character animations, and I think I have gotten it down pretty well so far. There is still some need for additions and fine tuning, and I ended up using only the original "side view" and ditched the front and back views of the character which were going to be for the "up" and "down" directions.
I have now fully articulated the arm so it swings 360�, yet retains proper z-order with the body so it doesn't look "wrong". This way you can now aim behind you... the character casually swings her arm across the front and aims behind in true John Woo "I'm not looking where I'm aiming, but YOU DIE ANYWAY!" fashion.
Making the head tilt as well turned out to be a bigger problem than I thought. I can make it have a nice 15� range for up and down, but for some reason it will not mirror when the character turns around... it's stuck looking to the right when I have this option coded in. Don't know why, don't really care to be honest... ended up using a cool but simple "look left or right" head movement, which switches when you turn a few moments before your body turns. The characters spare arm also moves around based on your current angle, but I'm going to tweak this because it looks funny at times. You may also notice some subtle shader based animation using "warp" if you are sitting still... though it's there when moving it's just not as noticable.
A weird bug that has appeared now that the character is made up of several "bits" is that you can now fly right through some, but not all of the "walls" which boundry the level. It seems the horizontal walls can be flown through if you are travelling left only, and the horizontal walls if you are travelling up (I think it was up). Making new events for "If player collides with wall > stop" or "player is overlapping wall > stop" don't seem to do anything... can't figure that one out. I tried using a container for the player and her parts, then tried again without... any hints as to why this is happening would be great :/
Anyway, there are a fair few bugs and things I need to sort out, but again I ask for you guys to have a look and give some feedback on the current player movement changes/improvements (I hope they are improvements!) so without further rambling... here is the link to the next test installment.
http://www.fileden.com/files/2007/8/21/ ... alpha2.rar
Hope you guys like it.
Mouse aiming is back by the way enjoy.
-player clips through walls
-"dash" attack needs alignment fixing
-booster on players back needs adjustment
-arm movement looks a bit funny on certain angles or if player mouse is ontop of character