Yeah my bad, I went all Zorro with the editor.
I'm still spinning from the possibilities with meshes. Geez its now possible to get some really great terrain maps, and I mean maps rivaling even Terragen.
Edit, just tried it with 3d enabled, but now the shadow is passing threw the hills.
I can probably work around this using a sprite as a dropshadow, but that brings up another issue.
Is there a way to disable z depth sizing, and still keep z height?
Actually I can think of a few reasons to have that as a feature. Z depth picking for say an isometric type game for example.