GENGANGARE

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  • Wow I must say this is really nice. It has a very nice feel to it.

    I do find the starting area very hard to see, and be able to tell what's going on. I think it's because its trying to full screen itself on a 28" 1920x1200 display, which really makes those lovely pixels stand out.

    I love the premise of this game though, so far.

    Can't wait to see more!

    *EDIT*

    Noticed I didn't grab the latest build. Will download and try again :D

    ProTip: Edit the OP and put the link to the latest build there ;)

    ~Sol

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  • Good game!

  • Thanks for the comments, guys. Development has stalled somewhat because it lags like hell just editing the cap for me. But I have managed some

    -Larger level

    -Slower zombies

    -The ability to speed up the game by turning of effects by only making one change to the config file.

    • Bad weather dies out

    And more

  • <img src="http://uploadpic.org/storage/2011/moE8Bh4oarRSlgrXAA18aE0mY.jpg" border="0" />

    <img src="http://uploadpic.org/storage/2011/g0PRU39TLNJojOngc7d9vrMmp.jpg" border="0" />

    <img src="http://uploadpic.org/storage/2011/X5SrprU0mmSU9Jw9KdXPfiZNM.png" border="0" />

    Since latest build (7)

    Bloodstains on screen

    Minimap

    Arrows that point to zombies

    Reload image on crosshair

    Mouse zoom

    Fixed background bug

    Improved explosions

    Fixed choppy gameplay

    Added statistics

    Edited some weapons

    Fixed double-reload bug

    Improved menu

    Added a maximize command

    Fixed the Wincenter command

    Added the hash object (will be used later to check weapon file integrity)

    Added emoticons(!)

    Pickuped weapon auto switch

    Smoke when firing

    New music

    More thunder sounds

    Friends now have health bars

    Minor hud design updates

    db.tt/XNtFpe7e

  • Wow, this is getting even more amazing Urled!

  • No updated file for such an minor update, but i'm using this like a devlog to keep track of changes.

    Yesterday I completed:

    A nice weapon list that pops up when you switch weapon. WIth it you can view the weapon befor and efter the current selection.

    <img src="http://uploadpic.org/storage/2011/NVWJ8tMUjoEFVoPCVtHbwHQv.png" border="0" />

    <img src="http://uploadpic.org/storage/2011/5QbjNsJavld8aeXMzB75OmIF.png" border="0" />

    I also worked on effects and sound.

  • 103 kills, then one of the exploding ones got me... great fun, has a lovely retro feel... I'd love to see the cap for this one!

  • I have begun working on the store-system. For the money you pick up you will buy:

    Grenades

    Ammo (Ammo has been limited now)

    Weapons

    Tools

    Here is a picture showing the new ammo bar (left corner)

    <img src="http://uploadpic.org/storage/2011/B7gpcVFlBgCcyjh0XNMITBmus.png" border="0" />

    Also, now gigant (fat) zombies appear. Much harder to kill. Vey fun.

    <img src="http://uploadpic.org/storage/2011/fFdgqDlypby15EPlLQDlDrWu.png" border="0" />

  • db.tt/ZrsqFtc4

    • Flame thrower
    • Improved smoke and fire
    • Health pickups
    • Railgun
    • Minor level design edits
    • Major title screen/menu update
    • Improved sounds/added sounds
    • Fixed dying behaviours
    • Ammo supply now limited
    • Muzzle flash on fire
    • Minor weapon edits
    • For each loop on crate destruction

  • New build:

    db.tt/koH1Whoq

    Updates:

    -Unbounded scrolling (whole playfield floats on a 2000x2000pix platform.

    Later the scrolling bg willbe replaced by water.

    -Shaking screen when firing, exploding, using knife (will be improved)

    • Changes to the level, one new 3d object
    • Shadows on HUD arrows, healthbars etc.
    • Alot of bug fixing
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