Looks incredible, damn I wish I had artistic talent =_=...
No matter what you say about game design, having good art in a game makes
getting support a lot easier, not that I mean anything against this project
by that, the gameplay is great.
Only problem is, like the issues I'm currently having in my own project
which involves gravity, when you change the gravity angle close to a
corner, it's easy to have the character pop through to the other side.
Also It would be nice if you changed the controls when on the roof so
that pressing right would move him to the right, relative to your screen,
rather than relative to himself.
So flip the controls so left moves right, right moves left.
It's something you can get used to, but it'd bring new players in a lot
easier I feel if the gameplay set the difficulty, not the control scheme.
And complements to the art design, looks incredible!!
Such great direction has gone into it, it's awesome to look at :).
My only criticism is when I went into the first game level, it's a bit
hard to see the doors because the background seems to bright, compared
to the tutorial levels where the contrast felt perfect.