3D Top Down Shooter (2.28.11)

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  • The TOP DOWN SHOOTER MAKED WHEN SPRITES INVISIBLE?

    Hmm...I don't understand what you're asking. I would recommend learning Construct basics before you tackle 3D. Also you probably want to ask for help in the Help forum.

    how the hell do you import the obj file properly i dunno how

    If you search the forums, there are tutorials and help topics on the subject.

  • uberlou, I assume from previous replies that you had collision detection for the walls (didn't download and try myself... I will do though!). I think people are asking if you setup invisible sprites for the walls (which is what I'd assume but last time I messed with 3D Obj loading, the layout perspective was different to the runtime perspective, which would make your example very hard to do, unless you tested and tweaked it until the 2D layout matched the runtime layout)

  • I think people are asking if you setup invisible sprites for the walls (which is what I'd assume but last time I messed with 3D Obj loading, the layout perspective was different to the runtime perspective, which would make your example very hard to do, unless you tested and tweaked it until the 2D layout matched the runtime layout)

    I thought amiltonbr was asking something else since deadeye had previously told him to use tiles \sprites for collision, which is exactly how it's done. Lining them up isn't too bad. I do that by setting the depth of the 3D object to 1 to remove perspective in the editor. Then you can easily see if your collision lines up with your mesh.

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  • > The TOP DOWN SHOOTER MAKED WHEN SPRITES INVISIBLE?

    >

    Hmm...I don't understand what you're asking. I would recommend learning Construct basics before you tackle 3D. Also you probably want to ask for help in the Help forum.

    > how the hell do you import the obj file properly i dunno how

    >

    If you search the forums, there are tutorials and help topics on the subject.

    I just wonder how did the bumps on top down shooter as he collides perfectly with the obj file

    thank

  • I have one ask!!! How to make the 3D Model colisions?? I did make one level in WaveFront OBJ file, put in the 3D Model path option and selected SOLID in Properties, but the protagonist do not collides with walls of model. Do you have a solution for this Hell?

  • Hey everybody

    I know everyone is excited to learn how to do 3D stuff, but if you have questions on how it works, check out the Help forum or the Tutorials forum.

    Thanks

    I have one ask!!! How to make the 3D Model colisions?? I did make one level in WaveFront OBJ file, put in the 3D Model path option and selected SOLID in Properties, but the protagonist do not collides with walls of model.

    There's some info about doing collisions for 3D objects in this thread:

  • I like the screenshot, and I may try the game some time. Gave me some ideas for how to do some of the graphics you use in it.

  • My Top DOwn Game

    <img src="http://img805.imageshack.us/img805/9061/lasero.jpg">

    The LAser And Bullet Colisions by 3D Wall in z Position.

    The Doors Animate when The Hero Press the Space bar in Computer

    The SHots Swap Random like Rambo Shots

    The Ligth Change Color in diferents positions

    The Enemy Pathfind the Hero in the map

    COming Soon

  • My Top DOwn Game

    ...

    COming Soon

    I'm happy that you figured out how to do a 3D TDS. Usually you would post something like this in your own thread rather than mine.

  • Thanks but I did not get the way you did. I used 3dBox, because I never managed to make the protagonist collide with the walls of an external model of 3dobj you have not told me how you got that. What's worse is that I have a fantastic ability to 3d levels in 20 scketchup already created 3D models of buildings in google earth. Ie I'm wasting resources. please explain how it was done the collision. These examples are there no posting answers the question, the ball is simply a custom mask, but what an entire level?

    Thanks

  • I'll say it again in case you didn't hear me the first time:

    If you have questions, USE THE HELP FORUM. Stop asking for help in this thread.

    By the way, your collision question has ALREADY BEEN ANSWERED.

    Thanks

  • I'll say it again in case you didn't hear me the first time:

    If you have questions, USE THE HELP FORUM. Stop asking for help in this thread.

    By the way, your collision question has ALREADY BEEN ANSWERED.

    Thanks

    Thank you'll stop asking but I have not found the answer to make an object colliding with an external file level in obj. What I found is a ball colliding with a 3dbox ... and even if the ball is 3d obj and before you say it, I must say that I like is easy ... SOLID is defined and ready ... but when the 3D object is like a huge level of top-down game 3d there complications. thanks anyway

  • The answer has been specifically stated in this very thread. Twice.

    To clarify, in case the third time is the charm: You don't collide with the 3D object. It can't do collisions. So you have to make sprites or tiles that are solid and put them in the layout to make walls. Make them invisible. It doesn't matter. Just do your collisions with something else.

    Now, pretty please with sugar on top... use the help forum for any future questions

  • haha thank you my friend. of hard work to create solid following the external model. for example if I create tiles on the walls of the model in addition to not give the right to see it in 3D is hard to know the right position. I do not believe that the creator of top-down 3D shooter has done it but plumb so thanks, I'll try to use a sprite mask beneath the 3d object

  • is it possible to import ".obj" files in Construct2?

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