Lucid, that's awesome! I look forward to being able to use this in the future. Character proportion is my biggest issue with art design!
I'm curious, can the model be rotated on the z axis? Even on the 2D plain, it's nice to be able to make a crouching person's knee look like it's bending towards the player. The lack of this is one of the limiting features I've found with other (and more basic) stick-modeling freeware.
Not exactly like that, but one of the features will be to be able to define things like head and limb rotations by actually animating them, either with frames, simple width/height stretching, or distortion, and then use those rotations with controls in the animator as if they were actually 3d movements. So after defining what the rotation will look like, you'll just grab a zrotator, and it will rotate in whatever way you defined.
Somepony has a hit on their hands.
> ...overall awesome perfectness...
When you go pro, don't ever compromise on this
Cross my heart, hope to fly, stick a cupcake in my eye