Has anyone managed to get more than 2 players to connect and operate nicely?
So far if a third or fourth person join my example I get a lot of flickering of graphics between the various player locations. It's clear I am either doing something wrong, or the behaviour is not working as it should... I just don't know which.
I am using a loop for each "other player", on packetdata "pos" (trying to stick as close to scidave's original example, Net Shooter)... but I am having some issues.
I have set a creation of a new "other player" and "light" graphic each time a player connects, but I'm not sure if is ignoring this, or if every instance of the object is simply stacking up on itself and flickering between each instance of an "other player".
PLEASE HALP D:
Other than that, I'm having some fun with this... it has huge potential and the speed seems fine! I had a friend from Malaysia connect (and his internet is pretty slow) with a ping of only 112ms! :D
Also I have discovered that if you have conditions on an event "On packet type X" it does not seem to work.
On Packet Type X - Do something (this works)
On Packet Type X
PlayerObject.Count = 0 - Do something (does not work)
<font color=red> It seems I solved this by using SUB EVENTS</font>