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Hmm I've run into an odd problem where the RTS behaviour only appears to work with square sprites (i.e. equal width and height)... Anyone seen this before?
Oh and is there any way to change the vertical and horizontal speeds of the rts behaviour.
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Can you post a .cap showing what you mean? It should work fine no matter the shape of the object.
Hmmm alright it seems to have fixed itself. Sorry for a pretty much useless thread then