I've got a problem, and I need a quick answer. Are sprite distortions broken in the latest build, or am I doing something wrong? Here are the events:
Sprite: Set distort map size to 16, 16
System: For "x" from 0 to 16
System: For "y" from 0 to 16
Sprite: Set displacement at (loopindex("x"), loopindex("y")) to (sin(timer * 0.05 + loopindex("y") * 15) * 0.05, cos(timer* 0.05 + loopindex("x")*1200) * 0.05)[/code:2ppcaqoy]
When I run the .cap, nothing happens. The sprite just sits there perfectly still. I stole the math from David's example:
David's example also doesn't seem to work any more, when I run it the sprite disappears so I can't even tell if it's distorting
Please help! I'm on a deadline, so I need to know if there's a way to make this work or if I should start animating an effect by hand...