Sprite mesh distortion problem

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mesh 3D objects "hemisphere, oval, tunnel and other various shapes."
  • I've got a problem, and I need a quick answer. Are sprite distortions broken in the latest build, or am I doing something wrong? Here are the events:

    System: Start of layout
    

    Sprite: Set distort map size to 16, 16

    System: For "x" from 0 to 16

    System: For "y" from 0 to 16

    Sprite: Set displacement at (loopindex("x"), loopindex("y")) to (sin(timer * 0.05 + loopindex("y") * 15) * 0.05, cos(timer* 0.05 + loopindex("x")*1200) * 0.05)[/code:2ppcaqoy]

    When I run the .cap, nothing happens. The sprite just sits there perfectly still. I stole the math from David's example:

    David's example also doesn't seem to work any more, when I run it the sprite disappears so I can't even tell if it's distorting

    Please help! I'm on a deadline, so I need to know if there's a way to make this work or if I should start animating an effect by hand...

  • I think they changed the way of representing the coordinates from some units to pixels. Try to remove the 0.05 and see if the effect becomes visible, I think it's that the displacements are currently so small that you can't notice the effect.

  • Hot damn! You just saved my ass

    Thanks, Drasa!

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  • Yep, it was changed from texture coordinates (ie. ratios) to pixels, because it's much easier to work out.

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