Im working on a vertically scrolling shooter, and its customary for these types of game to have narrow aspect ratio with a normal monitor setup and a fullscreen rotated mode for a vertically rotated monitors .
I thought I had it figured out instantly with the system : set display angle function, but for some reason my layer that I use for my score overlay etc doesn't rotate, and also tiled background objects that have offset scrolling images within them don't rotate either.
I assume my score layer doesn't rotate because it doesn't scroll.. Although I could be wrong..
Can anyone explain what might be wrong , or if there is a better method to do this? possibly rendering the entire game to a plane and then rotating that? or is the whole rotation thing filled with too many potential problems with other functions to even think about it?
Thanks in advance!