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So I'm making a game at a small resolution, and I'd like to be able to resize the window without the game being blurry. I'd much rather the sprites be hard-edged. Is there a fix for this?
If the game uses pixel art, in the project properties - change "Sampling" to "Point".
It's still blurry. I heard it may be driver settings, but I can't possibly ask anyone who downloads my game to change that.
Do you have screenshot examples of the issue? It is most likely you need to be working with a higher resolution that naturally fits lower resolutions...
That's a pretty big design flaw if you can't work at low resolutions. I'm using 320x180. I'm currently trying to transfer my project from Construct 2 because of performance issues, and it worked fine there.
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Try this.
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