I am trying to setup a boundary for puzzle objects, so if they are sent out of reach, they'll be destroyed, and new ones will be spawned at the original location.
Here is a screen shot to help explain...
<img src="http://i.imgur.com/Y3TeN.jpg" border="0">
so when a purple box goes outside of the faint green boundary area, it should get deleted, and then a new one gets created at the center-point of the boundary.
every time I think I get it to work, the program spawns so many purple boxes that it crashes.
anybody have an idea?
here's a cap