multiple instances

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  • This is that I want but I've already tried and it works not very well. The bones lose their order and enemies are at different distances they behave in the same way. I've also used "for each object" without a good result

    I don?t know what to do to fix it. <img src="smileys/smiley5.gif" border="0" align="middle" />

  • would this be 3D or 2D? Also, what's your local language? It might be easier to understand if your local language is something I knew.

  • hola , el juego es en 2d ( estilo final fight ) . mi idioma es espa�ol.

    Lo que quiero hacer es repetir el enemigo 2 o 3 veces, y que cada uno de ellos ataque conforme a la conducta que le tengo puesta. Es decir el enemigo que esta a 600 de distancia del player no se mueva hasta que est� a menos de 500. Ademas que se paren cada 2 o 3 segundos cuando van persiguiendo al player para dar algo de variedad

    Espero que me entienda

  • I can not believe it's so difficult to duplicate an enemy in this program.

    anyone can help me? <img src="smileys/smiley19.gif" border="0" align="middle" />

  • nothing , it doesn?t work   <img src="smileys/smiley19.gif" border="0" align="middle" />

  • It seems like the easiest thing is to copy and paste the events for each object sadly <img src="smileys/smiley6.gif" border="0" align="middle" /> Or otherwise find a way to give each part of the body a number "badguyID" and for each even say "object.badguyID = loopindex" inside of a for loop from 1 to badguypart.count if that makes sense.

  • I do not know how to do it. Could you fix the cap ? please .

    Why is it so hard repeat enemies in construct?

  • nihaotomita, not much time on my hands, but I'd love to if I find some <img src="smileys/smiley1.gif" border="0" align="middle" /> and it's not so much in Construct, it's just a little tricky making one piece of code working for all objects.

    In a game I made in programming language Blitz Basic, I had to copy and paste the code and rewrite it for each enemy copy, so Construct is definitely nicer to work with <img src="smileys/smiley17.gif" border="0" align="middle" />


    This is what I got but enemies does the same moves and bones not sorted well.

    more help ?

  • any solution ?

  • I can not continue, it is impossible to repeat the enemies working well .It Finish

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  • I´ve got the same problem, try to look for my psot in this forum "Enemy AI goes crazy", i uploaded a cap file, you can spawn enemies hitting space, and watch how the behave,its really odd

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