> > How could I have it so the HUD doesn't rotate as well? (Rotate camera without rotating HUD?)
> > I would love to know how to do that!
> You'd have to rotate the other layers individually using system > layers > set layer angle
Maybe an easier way is to just rotate the HUD layer instead (so if the whole thing is rotated at an angle, rotate the HUD layer in the opposite direction eg: game is 180 degrees, hud is -180), that way you only need to rotate one of the layers.
Good idea! I forgot it had that. -_-
Now if only construct was working okay. New thread about this situation soon.