I want to do this:
But I have no idea how to accomplish the isometric view, as there are caps but no explanation as to what the hell is going on in them. I also want to know how to make a 'level editor' so as when you left click a cube is created and snaps to the gridspace. And also how the system would recognise when a formation of cubes makes a structure, and cubes on top of cubes but that's a bit later. And also, whatabout custom pathfinding that isn't really bad like the built in rts behaviour which gets stupid with collisions?