Hi. New here, just got into this program. Playing around with it before I do any serious projects on it, making some practice games and such. I'm really liking Construct so far, though, among the best creation tools I've played with, and very easy to get the hang of compared to some alternatives. I've been looking through the Platform School tutorials by Deadeye, and they've helped out a lot.
Of course, I wouldn't be in the help forum if I didn't come across a snag. I've been trying to come up with my own custom controls. I've set up "Action 1", "Action 2" and "Action 3" as additional custom controls. "Action 1" is bound to "Shift".
My current guinea pig is the beloved Mario, currently in the form of a sprite with platformer behavior. I opted to go this route instead of the invisible player with sprite attached route because I could edit the collision masking with no issues at all.
I also have an event page called "Controls" that is used as an include on the game layout's events. The "Controls" event page looks like:
The problem is that the "Control is down" conditions aren't working for this event page. I have a title screen layout ask for that same "Action 1" to be pressed, and it detects it there to move it on to the next layout, but it won't work for my sprite controls. The only things that work are the standard standing, walking, jumping, and falling animations. The control inputs, no dice.
So, more-intelligent-folks-than-I-am-clearly, what am I screwing up? Forgive me if this has already been answered but after searching a few hours for the answer I have come up short. So please... help me Obi-Wan Kenobi. You're my only hope!