Say SpriteB is in SpriteA's container, can I have like 10 instances of spriteB for every spriteA?
does it let you do that? or can you only have 1 instance in a container
Here is a beautiful image showing what I'd like to achieve
you can either
1.create 10 seperate identical objects which are coded with a family (not too great a method, but it works, and you can easily pick on demand.)
2.use the pairer plugin to pair 10 instances which each object. (don't ask me how; I don't use it a lot, but that's what it's meant to do.)
3. spread a value and pair them according to the value. (not very flexible mind you)
Unfortunately Containers only contain one instance of an object per container.
Any one of Davios's methods would work for this.
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I'd go with pairer object, the other methods look a bit hacky.
Pairer object is a bit difficult to work with. As a tip from someone who's battled that eccentric object: don't mix families and objects. This alone will save a ton of time spent on the pairer object.
seems to be fine for me so far. I won't be reffering to the family and the pairer thing at the same time, so I hope I won't have any problems down the road.
No, I meant this: "Do not pair objects and families. Always pair objects with other objects, families with other families, but never mix objects and families." This will save you from big trouble.