Dragon Set 'Moving to Attack' to 0
Destination Make Visible
Destination Set position to Minimap 0 .MapToLayoutX(MouseX-Sprite 1 .Left-ScrollXLeft), Minimap 2 .MapToLayoutY(MouseY-Sprite 3 .Top-ScrollYTop)[/code:zr4kv2g1]
This accounts for scrolling, works fine The "Sprite" is a sprite with the same dimensions as the minimap. For some reason the box didn't work with me...