I'm trying to make an object appear on the layout, based on where I clicked on the map. I tried using the MaptoLayout, but didn't manage to make it work
So what did you try and what didn't work about it? Try including a bit more information...
MouseKeyboard: 14 On Left Clicked on Minimap 0
Destination Make Visible Destination Set position to Minimap 0 .MapToLayoutX(MouseX), Minimap 2 .MapToLayoutY(MouseY)
Destination Make Visible
Destination Set position to Minimap 0 .MapToLayoutX(MouseX), Minimap 2 .MapToLayoutY(MouseY)
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That's what I tried...
MapToLayoutX/Y takes a map co-ordinate (ie. 0 to width/height of the map) and you're passing in MouseX in layout co-ordinates. Try MouseX - Minimap.X or something like that.
Destination Make Visible Destination Set position to Minimap 0 .MapToLayoutX(MouseX-Minimap 1 .X), Minimap 2 .MapToLayoutY(MouseY-Minimap 3 .Y) Destination Flash for 0.5 seconds with 0.1 seconds interval
Destination Set position to Minimap 0 .MapToLayoutX(MouseX-Minimap 1 .X), Minimap 2 .MapToLayoutY(MouseY-Minimap 3 .Y)
Destination Flash for 0.5 seconds with 0.1 seconds interval
[/code:gr63svrl]
I tried that, and it still doesn't work...
Can you post your CAP file or a simplified CAP that has the same problem?
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The problem is that clicking on minimap doesn't work. The solution is to use a hidden object that can be clicked on, (box works well for that).
Here's a quick example:
http://www.filedropper.com/minimapclick
PS: I forgot my box.net password, now where did I write it down.
Your example doesn't open, something about an abnormal program termination, but I think I understand what you mean, I'll try it.
You probably need to update to the newest version, or at least the same one he used.
That example was made with version 99.84.
Here are the events I used
+ MouseKeyboard: Mouse is over Box -> Sprite: Set position to Minimap.MapToLayoutX(MouseX-Minimap.X), Minimap.MapToLayoutY(MouseY-Minimap.Y) + System: Start of layout -> Box: Make Invisible -> Box: Attach to object Minimap with 0 padding[/code:cmyymoiz]
MouseKeyboard: 14 On Left Clicked on Sprite 0
Dragon Set 'Moving to Attack' to 0 Destination Make Visible Destination Set position to Minimap 0 .MapToLayoutX(MouseX-Sprite 1 .Left-ScrollXLeft), Minimap 2 .MapToLayoutY(MouseY-Sprite 3 .Top-ScrollYTop)[/code:zr4kv2g1]
Dragon Set 'Moving to Attack' to 0
Destination Set position to Minimap 0 .MapToLayoutX(MouseX-Sprite 1 .Left-ScrollXLeft), Minimap 2 .MapToLayoutY(MouseY-Sprite 3 .Top-ScrollYTop)[/code:zr4kv2g1]
This accounts for scrolling, works fine The "Sprite" is a sprite with the same dimensions as the minimap. For some reason the box didn't work with me...