careful : Quick save \Quick Load Problem with bone beha

This forum is currently in read-only mode.
From the Asset Store
Template for a generic save / load system, fully documented in comments and video
  • I observed a problem if it happens to you too: I created a character in several images (one for each body part) and I animated the boards with the bone Behavior. When my character is in the natural sense: right, when I save and I load my character is walking normally. But when I left, I made a "mirror" effect and when I save and I charge Bonebehavior is not saved and the meaning of the image remains the same, but the animation above applies inverse, c is to say, if I go to the left part of the cops are oriented to the left but make the movement as if they were right!

    So do not forget to save before returning the mirror effect, that the personal animation plays properly after loading the game.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)