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  • It's worth noting events are "interpreted", but it's a grey area between interpretation and compilation. Actions, conditions and expressions are run in compiled plugin code, but the overall event sheet is interpreted (ie. choosing when to run which actions, conditions and expressions).

    Since running events happens at the same time as rendering the screen, though, I doubt many games are limited in speed by events. Rendering usually takes longer, which means you get your events processed "for free".

  • I would say this community is very active for how many people are in it.

    Agreed. There might only be a handful of regulars, but we're very regular regulars

    And the main reason there aren't more people here is because it's still in beta. Give it time.

    the main thing I liked about GM was how tight it was with GML. It just worked. (And the syntax was close to C based languages, the learning curve is next to nothing)

    Next to nothing if you know C maybe... otherwise it might as well be moon language .

    Anyway, my biggest beef with GM is you quite literally can not make a decent game without learning GML. Yes, you can make some amazing stuff if you're a GML junkie, but the default drag and drop event system in GM is total garbage. Go ahead, prove me wrong...

  • Yes, but I AM one of those GML junkies.

    Is there an equivalent to GML in construct? If it is a program specific anguage like GML then that would be good, as the only other language I know is basic python (terminal/command line based - no TkInter for me)

    So:

    Faster [check]

    Free [check]

    Compiled [check]

    No annoying loading screen [check]

    Online [NO]

  • Is there an equivalent to GML in construct? If it is a program specific anguage like GML then that would be good, as the only other language I know is basic python

    Well, no there is no Construct equivalent to GML, but... um... there is Python... so...

    You did know that Construct could use Python, right?

  • Last time I heard, Python in Construct is very weak/limited and need's alot of improvement's.

  • Python's been improved a good deal in the past few builds, I think.

  • Last time I heard, Python in Construct is very weak/limited and need's alot of improvement's.

    When was the last time you heard? And have you been listening since then?

  • No, I didn't.........

    But I would not know how to start to implement it into a game

    I have downloaded construct, but it looks awfully complicated (Yes, I know I have been told its easy!). Any good tutorials?

  • Try the GhostShooter template project (New -> New Template/Example)

  • No, I didn't.........

    But I would not know how to start to implement it into a game

    I have downloaded construct, but it looks awfully complicated (Yes, I know I have been told its easy!). Any good tutorials?

    I was an intermediate+ Game Maker user when I switched to Construct. I see you were an "advanced user of the program Game Maker". So this will be fairly easy for you if you change you thinking.

    GM is heavy scripting, Construct is not (which is a goods thing.) If you look at C++., C#, or Java you will see that the future of programming is Objects and Oops. Well Construct is based on that principle but does all complicated work for you (you do not need to know the classes, methods, inheritance, etc.)

    Construct is Visual objects and Method brilliantly put together so you do not need the scripts like in GM.

    Everyone say to do the Ghost Shooter Tutorial when you start

    https://sourceforge.net/apps/mediawiki/ ... =Tutorials

    My suggestion is to glace at it to get a feel for Construct and then go play. It will make a lot more sense after you get conformable with Construct.

    Try this:

    Make a sprite object

    Then add the 8 Direction behavior ( then try the other behaviors)

    Then add a wall sprite and make it solid. See how you can't pass it? you just made you first game.

    My 12 year old son made his first game, a really rough platform one in under 2 hours starting from ground zero. He just clicked and tried everything, and had fun exploring. So with your expertise I am sure you will be flying in no time.

    Once you gate comfortable with Construct go do the host Shooter Tutorial. It will make a lot more sense. Also check out the help board. You can learn so much by reading other peoples questions and seeing how they are solved.

    My biggest piece of advice is start small. Make many little tests, and simple games at first. My beginning game was just a race care game around a track and I learned so much doing it ( with the help of the nice forum people). I started with a simple idea of a car going around a track and then expanded it in to a full game.

    Good luck with Construct!

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  • Last time I heard, Python in Construct is very weak/limited and need's alot of improvement's.

    Unlike other Game Making programs Construct needs very little if no Scripting. If you are inexperienced with the program you will be amazed what you can do without using Python at all.

    I am dying to try Python in a game but as of yet have not needed it. So do not let rumors about Python stop you form experiencing Construct!

  • So you're a game maker user Guyon eh, I have created and published Game Maker 7 games on Caiman website, I know little gml tough as I wasn't very fond of coding myself but I was a user of GM for a good while (I believe GM6 and 7 were the ones I used before discovering Construct)

    Now all I need is to get off my lazy butt and start working on a project, I just can't get on the mood to create games <_<

    Ashley: It's been a long time ago since I read about python on Construct, last time I read about it it was said nobody even used it or cared about it since Construct did everything without the need to use Python.

  • So you're a game maker user Guyon eh, I have created and published Game Maker 7 games on Caiman website, I know little gml tough as I wasn't very fond of coding myself but I was a user of GM for a good while (I believe GM6 and 7 were the ones I used before discovering Construct).

    I worked with GM 7.0 Pro for years until I started Construct in January 2010 and now working on my 3d construct game. Kudos to the forum for helping me to this point.

    Every GM game I made used heavy coding in GML which was necessary to do advanced things in GM. I can do those same events in Construct without a single line of Python code.

    The hardest part to switch form GM to construct was letting go of the code and trusting in the objects. (though sometimes code is quicker as I stumble on how some of the Objects and Events still work.)

    Best of luck in the convert, I will be rooting for you!

  • You're making a 3D game in Construct huh, sound's interesting, I wonder how far Construct allows 3D as of yet.

  • I think he meant third (3rd)... I might be wrong, though!

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