Rate Construct

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  • Just because of the hate votes I gave you 10 sympathy Excellents on softpedia.

    Dynamic IP is fun.

  • Just because of the hate votes I gave you 10 sympathy Excellents on softpedia.

    Dynamic IP is fun.

    Proxy servers are too

  • Heh, well thanks, but life's too short to worry about anonymous ratings on random download sites. If someone wants to be that petty it doesn't matter, I'm confident Construct is good enough to succeed purely on the fact it is (or will be) good software, rather than the ratings it has anywhere

  • I probably won't rate it just yet, but I'd just like to let you know that starting Monday, I'll be running hour long game development discussions/seminars for my College's Gaming Club since they all seem to think I know a good amount about it, and they liked my past games (I don't think they're so great anymore but whatever...)...

    Anyway, we got a lot of feedback saying that people wanted to learn how to make games as part of our club's events, so I checked what I could work with...

    XNA would be great for many of the programmers in the school (it is an Engineering school after all...) but would scare some less inclined to program away, and I was always stressing that programming is only a small part of the whole. Bad art, music, storyline, gameplay will each drag down top notch programming...

    That, and I realized, most of us are already swamped with work,and it would be a bit of work getting things running well in XNA. I"m not abandoning it, but I'll save focus on it for until I learn it better... (and the semester's over in a month and a half anyway...)

    So, python support in Construct took the best of both worlds and made this an easy choice. I'll be featuring Construct as our dev tool of choice so I can hopefully get the concepts of good game design across, as well as the importance of art, music (refer to my creations thread heh), and most importantly, fun...

    Hopefully Construct will find as many fans as I'm hoping. And hopefully, the Digital Media Department will notice and help advertise my events...

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  • Sounds great, let me know how that goes I might recommend waiting until the 1.0 release until you get a lot of people using Construct though - bear in mind so long as we're in beta, I can't make much in the way of guarantees about stability etc. I've had a few reports of .cap files corrupting in 0.93, so it might be sensible to save any serious use for 1.0. Your call.

  • Yeah, I know, but since it's such a short time this time around, I don't expect us to get too much done, just a very simple game really...

    This time around it was going to be more about the pieces that go together to make a good game, and using Construct as an engine to get it down quickly, and see nearly instant results. Even the way the effects system works in Construct lends itself to a mini history of GPU's and such...

    Next time around (next two semesters) will feature making more complex games and demos, and there's a good chance Construct will be 1.0 and even more impressive then...

    Don't worry, I was planning on making it clear that it's still beta and things may break. And since I'm keeping it simple, recreating anything wouldn't be a problem. (not that I ever ran into any file corruption)

    Also, I'm also hoping we'll get some programmers who'll be skilled enough to make plugins and such (which reminds me, I have to get Visual Studio installed again...) or are interested in contributing to an open source project...

    I really want to get the word out about Construct more before the major release so that when it does release a 1.0 with a big internet launch party they'll all want to show up...

  • Good luck with it, hope it goes well - I'd be happy to offer any assistance if you need it. If anyone's interested in plugin development or code contributions, get them on these forums

    Do you have a room full of computers with shader 2.0? If so, that's pretty cool, heh.

  • Nah... I wish... The school does requires everyone to have a laptop (whether they really need it or not I found...) and most of them have at least basic shader 2.0 support based on the school's recommended specs.

    But either way, the beauty of Construct is the ability to cater to those with low end hardware to high end hardware...

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