Very nice example and thoughtful "visual scripting" proposal. I'm glad you see the value in working this way - not for everyone, but for some - like me. Feel free to move or delete this thread, as needed. I won't be offended.
I doubt if I will ever change my views on this subject. I'm an old man of 54. I come from a totally "hands on" way of working: I make wooden geared clocks totally by hand. (I do use saws and drills and grinders). I approached this kind of work, initially, using long established tables of clock gear ratios to pendulum lengths to work out my designs. That's the extent of the math - somebody else's hard earned math. All my clocks are skeleton clocks, free form, showing all the clock works, and run by the falling of the weight which is driving the gears and the pendulum.
Many of my working designs came about by much trial and error, making and remaking. I find a lot of value in working this way. I've never played games for more than a few minutes. So, I'm coming from a different planet than most of you.
Clocks are not all that I make; I've been working in 2D and 3D graphics since the mid 80's and only recently have become interested in the "game" environment. Not because I want to make games, but because I love computer interactivity.
I actually did, and profited by, some rudimentary programming, way back in 91 or 92, using HyperCard on the Mac - and had a lot of trouble even tackling that simple language. I did sell the program I wrote to Northern Arizona University, (an Alien invasion game that taught kids base ten). Very silly, but somewhat effective. Good sound effects. That programming experience left an indelible impression upon me, however - I don't want to ever have to go through that again.
But, what I did learn, through all of these years regarding computers and good software, (Mac software, mostly), is that the best stuff "just works", (as those Unity guys love to put it). For an example of an application like this, go take a look at the new ArtRage 3. A masterpiece of friendly software engineering. Every tool is an example of some kind of "cookie cutter" behaviour.
So, anything that takes the drudgery and alienation out of making 2D or 3D animated graphics interactive, (no scores needed), is my cup of tea, right up my alley and ujah cum spiff - most definitely.
I believe strongly in that initial Steve Jobs philosophy regarding the Mac and what computers and computer software should be. Apple has deviated from this vision somewhat, over the years, but they are carrying it on, now with the iPhone and applications designed to "just work" on that platform.
I've never been afraid of any kind of hard work - I only insist that the process of creation remain fun - especially at my age. And Construct may not be the application for me. I'm just passin' through.