I guess it's completed, I haven't received any complaints about it. Feel free to move it wherever you like.
That said, I will probably still do a dungeon plugin for Construct at some point, because I said I would, but it'll be on a slower timescale since I can only do so much. We're getting hammered at work cause of the upcoming holidays and I am spending most of my off-time splooging over Unity, because it is that awesome.
If development on the plugin becomes so problematic that it starts taking a very long time, there is a premade library designed for roguelike games that I can quickly port into Construct for you guys, but first I would like to try and finish the algorithm I'm already working on. Meanwhile, yeah you guys can move this thread to the release forum, and I can mirror the plugin somewhere else if you want.