Inventory object discussion

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  • I'm really excited for this it will come in handy for my 3d dungeon crawl I plan to finish, as soon as I finish my silly Hobo game. How long this will take is TBA.

  • You can set "On Inventory open > Set Timescale to 0" or something like that, I guess.

  • Sounds about right.

    I'm putting some finishing touches on; I think I'll post it in the uploads forum for beta testing so it's perfect for 0.99 when I'm done.

  • You can set "On Inventory open > Set Timescale to 0" or something like that, I guess.

    Yeah, the question is just how many of those events that'd make a lot of sense would be 'hard-coded' into the object (so it'd be an option directly in the object: "Pause if active?" - Yes / No.

    And then the object could do this internally - is that possible?

    It's just about streamlining the creation process. Solving a problem directly without the user having to figure it out for himself is probably a good thing if you leave open the chance to override the 'defaults' that come with the object.

    Same thing with the controls, just use the default move up / down / left / right controls to navigate the inventory, but let us override it if someone chooses another control layout. In 90% of the cases, you'd want to navigate using the arrow keys / digipad / analogue stick, but who knows what people will come up with.

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  • I don't think it's possible to change the time scale directly from the SDK, yet. I could add it when/if this becomes available though.

    Also I haven't yet planned to make it navigatable via arrow keys; there's no 'current selection' element to it, though we'll see. (You can't really take advantage of an inventory via arrows, alot of it is dragging items/repositioning/click to use, etc.)

  • You know, all this got me thinking about some things... And I've decided to add some ideas.

    1. List-based inventory: Not all games have grids with icons for inventories. Some games, such as pretty much any JRPG or the recent Castlevania games have list-based inventories with either one or two rows and scrolling, with the games of items displayed instead of graphics, the graphics normally being displayed when the item is highlighted, along with an item description. Surely that can be easilly interchangable?

    2. Equiping items: Pretty much. You want to allow the player to equip items of a particular attibute and only one (or two, etc.) of these? You can double-click or move an item to the equip slot and if there's an item already there, that item will either return to the inventory, or if you don't want to move items from the inventory to equip, just simply update the equip list. This could also be expanded in case of multiple characters.

    ... Thinking about it, we need an RPG stats plugin or something like that to handle that sort of thing, it would compliment an inventory very well.

  • 1. List-based inventory: Not all games have grids with icons for inventories. Some games, such as pretty much any JRPG or the recent Castlevania games have list-based inventories with either one or two rows and scrolling, with the games of items displayed instead of graphics, the graphics normally being displayed when the item is highlighted, along with an item description. Surely that can be easilly interchangable?

    The object is primarily designed for icon displays of inventories, with drag/dropping of them, auto stacking, and display taken care of. Another display mode like you describe sounds rather more specialist than this general kind, and is probably better custom made.

    2. Equiping items: Pretty much. You want to allow the player to equip items of a particular attibute and only one (or two, etc.) of these? You can double-click or move an item to the equip slot and if there's an item already there, that item will either return to the inventory, or if you don't want to move items from the inventory to equip, just simply update the equip list. This could also be expanded in case of multiple characters.

    This should be possible using events, and the inventory object.

  • What happened to this? Looks like it was allmost finnished.

  • its hiding, watch as the completed plug-in just slips its way into the next build.

  • That would be nice, but I don't think it will.

    (reverse psychology so that Rich will add it to prove me wrong )

    Krush.

  • I want this now!!! Seriously, I sure hope that this is still being worked. Rich???

  • Would be nice to have a "round" style or angle based inventory too. Quite common for multi platform games. In consoles works with analog sticks and on pc with mouse. Have seen it on Beyond Good & Evil, Pychonauts, Bioshock...

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