I just now noticed that something has happened to the text rendering in 0.99.83 that makes antialiased text all grody looking. Here's the new text:
And here's what it looks like in 0.99.82:
These are both raw text objects with no shaders on them. It looks like it's setting all the semi-transparent pixels to fully opaque.
I noticed that on the bug tracker there is a closed report saying that DirectX can't draw text properly, but I'm just giving a heads up in case something was unintentionally messed up here because I didn't see anything in the changelog about either text or rendering changes.
And yes, I know there is a Text shader that fixes it . I've just never had to use it, but I suppose I will now.