Are there any plans to implement activator and 'second activator' objects?
What I mean, is say you have the event "On Solid(1) collides with Solid(2)". The Activator object would refer to the unique ID of Solid(1) and the Second Activator object would refer to the unique ID of Solid(2).
With functions such as this, I could replace the slew of events/functions representing each object colliding with Solid and losing health, with one event that calculates the angle and from that the angular velocity and uses this velocity in conjunction with the mass of the object to scale the damage. Theoretically, since first I need to figure how to calculate angular velocity, and before that I need either some sleep, or some coffee followed by some sleep.
I could replace some 36 events with 1 and have it work better than before.
I'm not sure if any others have noticed a need for this but I certainly have.