Game test feedback needed (also an artist)

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  • 4 posts
From the Asset Store
Soldiers` Test
$12.99 USD
A Construct version 2 & 3 "Stand-alone" RPG game with "In-Game Module" (IGM) integration.
  • Hi working on my second game in construct 3.

    Plaese let me know what you think of my concept.

    Looking for an artist that likes to finish this game with me <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://www.scirra.com/arcade/puzzle-ga ... test-23358

  • The concept is nice but the game is very frustrating and not fun to play. Once you know the solution, you should be able to go the next level, but you have to do multiple tedious movements to place the characters to then try and get a coin and then you overshoot the jump and you have to re position all of the characters again and it'S tedious and boring

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  • The concept is nice but the game is very frustrating and not fun to play. Once you know the solution, you should be able to go the next level, but you have to do multiple tedious movements to place the characters to then try and get a coin and then you overshoot the jump and you have to re position all of the characters again and it'S tedious and boring

    I have to kind of agree.

    The correlated movement functions - which is the main aspect of the game - were interesting, in the beginning. I can see them being a useful tool in a game. But, here, as the primary (basically only) function, they become annoying. The other thing is the jumping didn't take into account any momentum; in other words, it wasn't like any other 2-d platformer, which feeds directly into eleanor's point about over-shooting the jump, because the jumping mechanics are totally different than anticipated. That being said, I think the mirroring character concept can be used effectively as an enemy in a portion of a game.

  • Really good game!!! Still cannot pass level 3... creative concept.

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