How do I update sprite strip and keep previous image points and collision polygons?
Look like I could do this one frame at a time maybe? but not a whole sprite strip?
How are people updating their sprites that have 15+ frames with different polygons each frame?
Right click apply to whole animation I believe.
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newt no I mean if every frame has a different collision polygon... I don't want to remake those every time I update the animation and import..
imagepoints are easier, but still a pain to have to go through each one and 'apply to whole animation'.
Not sure what you mean. There's only one way to set those.
I'd say try the "Guess Polygon Shape", but it doesn't seem to work as well as it used to.
Then there's no way to import either.
you just have to open a new image for each frame. it's a lot of clicking since I have 22 frames. but it's better than setting 22 collision polygons every time I want to change something in the animation (reimporting since I'm using a different program for the art).
I think you can only replace individual frames at a time, if you'd like to keep your collision polygons as they are. Drag and drop an image directly on top of the image you'd like to replace in the animations editor.
imagepaste.nl/showimage/fd1f064239f55d61cddeb78d35c5167b.gif
FromChris nice, that makes it little faster.. every little bit helps when you have 20+ frames, thanks.