How do I translate/convert this old function into the build in function?

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  • Hello,

    I bought a game which I use as base to build up my own game. But it was build with the old function system. (See picture) How can I translate/convert it to the new build in function system. I contacted the seller but I got no response. Maybe somebody here can help me solve this. I read and watched some functions tutorials but I don't get it how I can build this old function with the new build in function system. I know I can add parameters to functions but what about for example the "Function.Param(1)"?

    I hope somebody can help.

    Thanks in advance.

  • Rather than function.param(0) the parameters now appear in the list and look like variables so you just type the name of the parameter.

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  • Thank you for your reply lionz.

    If I try to rebuild it the only function I find in this case in the list is "spawn". Where should I create the parameter param and how should it look like?

    If I try to rebuild it in the original file then I find the parameter "param" in the list but I get an error because "Function.Param" does not accept 0 parameters.

    I am completly new to functions and this is far beyond my capabilities I guess...

    Is there a way to solve this without functions?

  • When you create the function in C3, you right click on it in the event sheet and choose to add a parameter and you create it there. Then in another part of the event sheet where you call the function it will request a value for the parameter.

  • Okay, I'll try to figure it out where and why to put the parameter and stuff...

    I guess I've to learn functions to understand how it really works. Because I have no idea where to add the parameter param.

    Thanks for your patience and your help lionz

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