First a little of context. I'm creating a puzzle game (something similar to Tetris) and I'm having some problems with the conditions to trigger the "Game over".
Here is what I'm trying to achieve:
There is a layout with 5 columns of pieces, any of them have an invisible trigger to change the boolean variable to active.
My idea is:
When the five booleans are active, start a timer, and after 2 seconds (if the five booleans are still active) stop the game and show "Game over" text.
I created an object with Timer behavior, but the problem is when all booleans are true the Timer not triggered (It seems active but when "finish" nothing happen)
Any recommendation? Maybe exist a simple way to achieve this without use a Timer or maybe I'm doing something wrong 😅
Thank you for your help! 🙏🏻😌
Tell me if you need more information 😉