Hundreds of features to explore
Games made in Construct
Your questions answered
Popular & trusted by schools and Universities world-wide
Construct 3 runs in the browser & works offline
Students do not need accounts with us
Free education resources to use in the classroom
World class complete documentation
Official and community submitted guides
Learn and share with other game developers
Upload and play games from the Construct community
Game development stories & opinions
Here is what I have. How does it look?
I thought I already explained it multiple times.. Put Browser Log Player.angle into parent event. Put other log messages into each condition. Run the project, you should be able to see the angle value and which of the conditions is triggered (if any).
Sorry, but I don't understand. Could you please send a simple screenshot? Again I'm sorry, I have never used this before.
Never mind, I think I figured it out and will try it. :)
Develop games in your browser. Powerful, performant & highly capable.
It is saying the angle is zero every time. Do you know why?
Something like this:
YES! I GOT IT. I ADDED A 'WAIT FOR PREVIOUS ACTIONS TO COMPLETE BEFORE EVERYTHING AND IT WORKED!!!
What actions do you have above it?? If you'd posted the screenshot of the entire event, we could have solved it much sooner!
Oh well, It's solved. I will take this into consideration in the future.
Yeah, but the solution may be wrong. "Wait for previous action" is only used after asynchronous actions. Putting it as the first action in event doesn't make much sense.
It works, what can I say?
Can you please post the screenshot? I am curious how "Wait for previous action" could have fixed it.
This is top secret LOL! The code for the bows.
Yeah, it's not helping.. Your event 35 is nested under 6 levels of other events, must be something there. I give up. It's good that it's working, but I wouldn't trust this solution too much.