How do I resolve IOS safari "minimal-ui" Error

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  • MyApp: Nov. 22nd, fails to execute in Safari.

    However same app runs, unmodified, correctly and without errors in Google Chrome on same Mac.

    General behaviour in Safari::

    - Error in safari web inspector console (see below)

    - not all graphic assets displayed

    - some graphic assets are blinking in and out

    - some displayed assets are not in right position

    - very, very, very slow execution

    My environment is::

    MacOS High Sierra 10.13.6

    Chrome on Mac Version 87.0.4280.67 (Official Build) (x86_64)

    Safari Version 13.1.2 (13609.3.5.1.5)

    Using the latest stable Construct 3 release R225

    ************* Web Inspector Console Log ************************

    [Error] Viewport argument key "minimal-ui" not recognized and ignored. (index.html, line 7)

    [Log] Registered service worker on preview.construct.net/local

    [Log] [C3 preview] Browser opened wrong size popup: wanted 1152 x 858, got 1152 x 835; resizing to compensate (previewWindow.js, line 15)

    [Info] [WebGL] Shader program '<default>' compilation log: – "WARNING: Could not find vertex shader attribute 'webgl_359fbc7d00000008' to match BindAttributeLocation request." (shaderProgram.js, line 5)

    [Info] [WebGL] Shader program '<default-device-transform>' compilation log: – "WARNING: Could not find vertex shader attribute 'webgl_359fbc7d00000008' to match BindAttributeLocation request." (shaderProgram.js, line 5)

    [Info] [WebGL] Shader program '<point>' compilation log: – "WARNING: Could not find vertex shader attribute 'webgl_351d81300000005' to match BindAttributeLocation request.WARNING: Could not fin…" (shaderProgram.js, line 5)

    [Info] [WebGL] Shader program '<fill>' compilation log: – "WARNING: Could not find vertex shader attribute 'webgl_359fbc7d00000008' to match BindAttributeLocation request.WARNING: Output of verte…" (shaderProgram.js, line 5)

    [Info] [WebGL] Shader program '<lineargradient>' compilation log: – "WARNING: Could not find vertex shader attribute 'webgl_359fbc7d00000008' to match BindAttributeLocation request." (shaderProgram.js, line 5)

    [Info] [WebGL] Shader program '<hardellipse>' compilation log: – "WARNING: Could not find vertex shader attribute 'webgl_359fbc7d00000008' to match BindAttributeLocation request." (shaderProgram.js, line 5)

    [Info] [WebGL] Shader program '<hardellipseoutline>' compilation log: – "WARNING: Could not find vertex shader attribute 'webgl_359fbc7d00000008' to match BindAttributeLocation request." (shaderProgram.js, line 5)

    [Info] [WebGL] Shader program '<smoothellipse>' compilation log: – "WARNING: Could not find vertex shader attribute 'webgl_359fbc7d00000008' to match BindAttributeLocation request." (shaderProgram.js, line 5)

    [Info] [WebGL] Shader program '<smoothellipseoutline>' compilation log: – "WARNING: Could not find vertex shader attribute 'webgl_359fbc7d00000008' to match BindAttributeLocation request." (shaderProgram.js, line 5)

    [Info] [WebGL] Shader program '<smoothline>' compilation log: – "WARNING: Could not find vertex shader attribute 'webgl_359fbc7d00000008' to match BindAttributeLocation request." (shaderProgram.js, line 5)

    [Info] [WebGL] Shader program '<tilemap>' compilation log: – "WARNING: Could not find vertex shader attribute 'webgl_359fbc7d00000008' to match BindAttributeLocation request." (shaderProgram.js, line 5)

    [Log] [Facebook] No App ID provided. Please enter an App ID before using the object. (domSide.js, line 2)

    [Info] [WebGL] Shader program 'dodge' compilation log: – "WARNING: Could not find vertex shader attribute 'webgl_359fbc7d00000008' to match BindAttributeLocation request." (shaderProgram.js, line 5)

    [Info] [WebGL] Shader program 'multiply' compilation log: – "WARNING: Could not find vertex shader attribute 'webgl_359fbc7d00000008' to match BindAttributeLocation request." (shaderProgram.js, line 5)

    [Info] [WebGL] Shader program 'hardlight' compilation log: – "WARNING: Could not find vertex shader attribute 'webgl_359fbc7d00000008' to match BindAttributeLocation request." (shaderProgram.js, line 5)

    [Info] [WebGL] Shader program 'screen' compilation log: – "WARNING: Could not find vertex shader attribute 'webgl_359fbc7d00000008' to match BindAttributeLocation request." (shaderProgram.js, line 5)

    [Info] [WebGL] Shader program 'tint' compilation log: – "WARNING: Could not find vertex shader attribute 'webgl_359fbc7d00000008' to match BindAttributeLocation request." (shaderProgram.js, line 5)

    [Info] [WebGL] Shader program 'exclusion' compilation log: – "WARNING: Could not find vertex shader attribute 'webgl_359fbc7d00000008' to match BindAttributeLocation request." (shaderProgram.js, line 5)

    [Info] [WebGL] Shader program 'colorblend' compilation log: – "WARNING: Could not find vertex shader attribute 'webgl_359fbc7d00000008' to match BindAttributeLocation request." (shaderProgram.js, line 5)

    [Info] [WebGL] Shader program 'difference' compilation log: – "WARNING: Could not find vertex shader attribute 'webgl_359fbc7d00000008' to match BindAttributeLocation request." (shaderProgram.js, line 5)

    [Info] [WebGL] Shader program 'grayscale' compilation log: – "WARNING: Could not find vertex shader attribute 'webgl_359fbc7d00000008' to match BindAttributeLocation request." (shaderProgram.js, line 5)

    [Info] [WebGL] Shader program 'glowvertical' compilation log: – "WARNING: Could not find vertex shader attribute 'webgl_359fbc7d00000008' to match BindAttributeLocation request." (shaderProgram.js, line 5)

    [Info] [WebGL] Shader program 'glowhorizontal' compilation log: – "WARNING: Could not find vertex shader attribute 'webgl_359fbc7d00000008' to match BindAttributeLocation request." (shaderProgram.js, line 5)

    [Info] [WebGL] Shader program 'overlay' compilation log: – "WARNING: Could not find vertex shader attribute 'webgl_359fbc7d00000008' to match BindAttributeLocation request." (shaderProgram.js, line 5)

    [Info] [WebGL] Shader program 'setcolor' compilation log: – "WARNING: Could not find vertex shader attribute 'webgl_359fbc7d00000008' to match BindAttributeLocation request." (shaderProgram.js, line 5)

    [Info] [WebGL] Shader program 'satblend' compilation log: – "WARNING: Could not find vertex shader attribute 'webgl_359fbc7d00000008' to match BindAttributeLocation request." (shaderProgram.js, line 5)

    [Info] [C3 runtime] Hosted in DOM, rendering with WebGL 1 [Intel HD Graphics 3000 OpenGL Engine] (standard compositing) (runtime.js, line 21)

    *****************************************************************************************

    I have been butting my head on various issues on IOS, any help or clarification would be appreciated.

    Thank you in advance.

    Tagged:

  • The "minimal-ui" error doesn't matter and can be ignored.

    There's nothing significiant in the rest of the log either, so there's very little to go on. As ever you should share more detailed information such as the devices tested, software versions, a sample project, etc.

  • This post isnt very helpful, considering the title references iOS, Apple's mobile platform, but the actual post refers to macOS, a completely different operating system, namely Apple's desktop platform. Please make sure the information given is clear and concise.

  • Thank you both,

    Sorry for the unclear post I now see my error in mixing macOS and IOS.

    Considering that I have severe graphical issues, that "minimal-ui" and the errors I presented are not significant. Along with the fact that the game otherwise functions fine on Google Chrome browser (both on Windows PC and macOs).

    What differences usually causes issues between the two browsers/platforms?

    What options, other than the debug log and play in debug mode, could I explore to get to the bottom of this.

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  • The main difference between the two is rendering engine. Chrome uses Chromium/V8 engine and Safari uses WebKit. What site are you hosting on? Could you supply a link? If you can I might be able to see if the same errors and issues occur on my mac (El Capitain).

  • Thank you again,

    Unfortunately the game is made for mobile devises, and after discussing this with my partner we do not plan to release an online version (at least it is not something we are ready to do at the moment).

    To help illustrate the problem;

    Here is a screen capture of the level complete screen on Chrome (no errors):

    And here is the same moment in Safari (many UI elements have disappeared or are flashing in and out):

    Both on the same macOS machine, same build and construct version R225.

    The game is already available in early access on google play, if this helps.

    Cheers!

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