How to put the game in one half of the screen?

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Is a circular loading screen with code ready to use. No Animation.
  • I mean, like a Game Boy, the screen is on the top and de controls on the bottom. I want to make a game for mobile and I don't want controls overlaping the game.

    It's possible to run the game in one half of the screen only?

    I learn about split screen and Canvas plugin, but has to be a simplest option to do this.

    I put a black sprite covering half of the screen, but it's seems a very cheapy solution, the game is runing below too.

    Thanks!

  • I dont' see why overlapping the lower half with an image and have the camera offset so it looks centered on the player in the top/visible area wouldn't work?

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  • I dont' see why overlapping the lower half with an image and have the camera offset so it looks centered on the player in the top/visible area wouldn't work?

    For example, I have the Bulge effect in the game, and that effect don't have a custom center(x,y), so the effect is in the center of te viewport, not the top half of the screen.

  • I see your problem, drawing canvas would be a over-kill method for just that effect imo.

    Best way would probably be a custom effect like ball but that lets you offset the center :/

    Tbh If I were you I would just not use that effect. Sry I know that's not really helpful :D

    I'll try to experiment maybe I can figure something out.

    Do you only need to have that effect work or are there other problems aswell?

  • I leave the sprite covering half of the screen for the moment ;) I thought there would be a more direct solution.

  • I dont' see why overlapping the lower half with an image and have the camera offset so it looks centered on the player in the top/visible area wouldn't work?

    Another thing that I saw today. I have de camera offset from the main character 64 px apart and apears in the center of the screen zone. The problem is when I want to use "set layout scale" to zoom in and out, everytime the center changes and I have to recalculate for every posible level of zoom... :D

  • offset/LayoutScale will automatically keep the offset correct when zooming.

  • Is that an option or property? I can't find it

  • Ok! I understand it, thank you ;)

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