I'm creating a quiz game and when the user answers correctly, 3 small coins are spawned and I've used the bullet behaviour to move these and collide with the score which then adds 10 points. So far, all the bullets move in a linear direction (230 degrees) but I think it would look better if they were slightly different.
E.g. Coin 1 is spawned and the angle of motion is 180 degrees but then after 0.3 secs it changes to 90 degrees. Coins 2 and 3 would then be slightly different to this.
I also need the angle change to be smooth and not sudden so the coins don't jolt.
Can this be done in C3?