First, to clarify about Families : all objects in Families inherit instances variables, ex, 2 objects in fades family, and 2 instances variables (named so, Family instance variables) :
So if select 1 fade item, it have it's own instance based on family (that's [fades] mean)
So the question is, how do i get player_1 or player_2 to appear based on that global variable.
Hope it makes sense.
Yep! My better idea : your global var store the player.UID, and so you can Pick family instance by player.UID (your var)