A while ago I developed a quite complex game using Construct2.
I hoped to come back to the project but it turned out that the events sheets are so complex it is really hard to make any further improvements in the game.
I tried to find some good resources on how to keep the events sheets modular. What is the best approach?
What are the good practices for professional games made in construct?
How do you split the events sheets into smaller, behaviour like sheets?
Is there a way to achieve it not using scripts or maybe are there things that scripts work much better long term?
Also is there a way to make the sheets reusable? If I develop dialogue or inventory system I would love to avoid just copying and pasting the events or re-clicking them.