If anyone has any idea whether this would be achievable in Construct, i'd appreciate some advice.
I'm looking to start a project which involves an isometric world view a-la rollercoaster tycoon 1/2 or transport tycoon, where the player can adjust the height of the tiles in the world. Is this possible?
The only direction I can think of going in is using an array, saving height levels to it, and then setting sprites dependant on height and height of adjacent tiles to get slopes, but i'm not sure whether that would work.
I'm also not sure whether construct would be able to run a world like this smoothly, where the level might be up to 256x256 tiles, with each one having a separate sprite and scenery on top on them. Does anyone have experience working with big levels like this?