> All I need is to CLEAR it or REMOVE or UNLOAD from that specific frame and not just the option to replace with another, it is very important in my project that it can get back to empty frame
This doesn't make sense. You first say that you don't want to replace it, but then you say you want to go back to an empty frame, which means replacing it with a transparent image.
Why it doesn't make sense?
It's simple I don't want to destroy the sprite or to replace the sprite All I want is to replace it's first frame with the image that will be LOAD into this specific animation frame, in this specific sprite.
As I said, I have the first animation frame which is empty, I want to replace it with the loaded one.
But I want the option to UNLOAD(or clear) the ALREADY LOADED IMAGE from the specific first animation frame with a click of a button, and making the user to replace it with a different image.
So it is using the exact same sprite as holder, same animation, same frame.
I'm sure that there are other options, that's the beauty about programming many solutions.
BUT I have no clue about these options (as I said I'm not a programmer, I don't understand these terms, I'm still learning) so I try to use what I understand best.
I'm not exactly familiar with how to control or work with the canvas and I already have other issues with layout/window/fullscreen sizes (other thread..) so this is why I just want the most obvious solution for me to load / unload replacing a specific frame for specific animation on a specific sprite. because that's the only option I currently understand. because it make more sense to me with my current limited logic, sorry for not being as smart as most of the people here, I'm not a programmer THIS is why I'm using C3 and not other tools, Logic is the only thing I can follow.
The hard time I get is to find that feature you said is already in Construct 3 so I don't need to ask for such feature... since it's already exist, but WHERE?! can you please show in a screenshot? it will be very helpful for me to try and replicate it instead of keep searching that unload image action you said before that is already built-in and I can't find.
If this is going no where I'm sorry for the trouble.. we're both wasting much time understanding each other obviously at least on this subject, I'll just use that confusing URI way for now, at least it works. but thanks anyway I do appreciate you're trying to help Ashley. :)